![]() Interface music is played outside a mission, such as when the player is at the menu screen (also known as the "mainhall"), during briefings and debriefings, and at the credits screen. Certain events can also have sub-events, each with a different music track assigned.Īll music tracks must be in Waveform Audio format (.wav). These events can be split into two types: interface music, and in-mission music. I've been out of the community for several years now but it means a lot to me, hope you have fun.The FreeSpace engine supports the playback of specific music tracks when certain events are called in-game. It definitely subverts your expectations, and is worth playing. Capital ship control works best in an RTS-like environment (see Homeworld) which has been implemented in the Windmills minicampaign. Capships are also slow and unwieldy, and there's no good targeting system for turrets. Practically, it breaks the game because capital ships have many more subsystems so the status gauge quickly fills the screen. Making larger ships playable is similarly not as fun as it sounds. Try exterior view (numpad asterisk), it's much more fun. Cockpit models tend to clash with the HUD gauges, react poorly to dynamic lighting, require individual models for each ship, and (IMO) don't really contribute much unless you have a tracking headset. It's kind of hacked together at the moment and difficult to implement. There are cockpit mods but I find them unsatisfying. I don't agree with every decision they've made but the team has done a spectacular job in its execution. As a bonus follow-up, there's also a single-player conversion of Operation Templar, a canon Reconstruction-era minicampaign that was made for FS2 multiplayer.įor sequels, the gold standard is definitely Blue Planet and it should fill your need for new ships, cool environments, and storytelling. Silent Threat was the original expansion pack to FS1 and is widely criticized ST:R fleshes it out with improved writing, new missions, deeper lore, full voice-acting, and cutscenes. It's a faithful port of The Great War campaign 32 years prior to FreeSpace 2. If you haven't already played Descent: Freespace, play FreeSpace Port. ![]() ![]() Of course you need the MediaVPs-that's the main visual enhancement package and most other campaigns use it as a dependency. any ideas on the "best" mods for me to seek out? Would love to see some battles raging in low-orbit (maybe even descending into the upper layers of an atmosphere), around giant astroids or comets, or things like that. My only real problem with FS2 is the lack of terrain diversity. Maybe something that makes larger ships playable? Not necessarily capital ships, but small frigates and gunships might be cool to play with-especially w/ AI-controlled turrets? I dunno.Visual enhancements (I want a game as pretty as Everspace that doesn't play as poorly as Everspace).New ships (especially if they're lore-friend and integrated into the main campaign).not fond of reading unvoiced text in action games) New campaigns (especially if they're voiced.For the moment I'm interested in any kind of mod, including but not limited to: Grabbed the Knossos app and it recommended on mod for visual enhancements, but the link didn't work and I didn't write down the name.
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